Pavillon Noir !: Règles d'Escarmouche pour Flibustiers
2000
BGG Average Rating
6.0
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Players
2-12
Weight
1.67/5.00
Playtime
240 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Pavillon Noir ! *Règles d'Escarmouche pour Flibustiers* is a pirate skirmish miniature wargame. Fun, simple and originally published in French, in Vae Victis magazine issue #30.
The game uses a simple activation system (using 1d6) between players. Each activated figure has an agility value and weapons. It can perform 2 short actions, 1 long action or 1 "coup d'éclat". Actions can be move, fight, fire, throw stuff, destroy a door... or perform a "coup d'éclat" action (such as clinging a chandelier - 2d6 test using agility). Range combat is done by rolling 1d6 +/- modifiers. Combat is resolved by rolling 1d6 with modifiers (for fighters skill, armor, weapon types...). Moral test also uses 1d6
The game includes rules for ranged weapons, cover, morale.
Scale: 1 mini = 1 man, 1 cm = 1 m, a turn sequence = a few seconds