No Retreat! Battles: 1942

BGG Average Rating
7.0
community average
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Players
1-2
Weight
N/A
Playtime
180 min

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

The usual No Retreat! Card and combat system is used, but the rule booklet is shorter than those of the NR Front series, as less special rules will be needed due to the smaller scope of each title. Each game will have its own set of event cards and Combat Tables. With usually not much than 50-60 square counters per game, with very low stacking, it’s a series of quick-playing yet realistic affairs that favours the offensive-minded player. Each game turn will be full of on-board challenges, plus the surprise of Events cards as players vie to win in one of two different ways. In a skilfully blended collation of classic hex-based wargaming and card-driven simulations, No Retreat! Battles stays truly story-centric, providing the proper feel of the challenges and limitations of WW2 Army or Corps commanders, while keeping the action fast and furious, keeping play downtime to a minimum for both gamers as the “non-phasing” player has ways to react to his opponent moves and attacks, putting some well-deserved sand in his well-oiled war machine. As in the latest No Retreat! Front series, Leader Cards are included in most battles, these cards will give each player special abilities inspired from the Qualities (or failings!) of the Commander-in-chiefs present at the Battle covered. —description from the publisher