Nemesis: The Battle of Abbey Ardenne, June 7 1944

BGG Average Rating
6.1
community average
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Players
1-2
Weight
N/A
Playtime
120 min
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

🏢 Publishers

📖 About This Game

Nemesis: The Battle of Abbey Ardenne, June 7, 1944, The battle of Abbey Ardenne was marked by a level of ferocity and savagery that would be continued for the rest of the war whenever these combatants met. The massacre of Canadian prisoners by the SS, who viewed such measures as rather common-place when they fought on the Eastern Front, was never forgotten or forgiven by the Canadians. The conduct of the fanatical 12th SS Hitlerjugend unit made it very clear what the war on the western front would become, and what the stakes were in this conflict. Each copy of Nemesis is comprised of the following: --One 11 by 17 inch hex map with game charts and tables --52 double-sided, un-mounted counters --4 pages of rules with designer notes Players use a standard deck of playing cards to activate their units and resolve some game events. A six-sided die is also needed to play the game. A complete game takes about 1.5 to 2 hours to complete. Designed for two players, Nemesis is very interactive, and is also very solitaire friendly. The game is designed by Paul Rohrbaugh with graphics by Bruce Yearian. A cardset for Nemesis, that replaces the standard deck of playing cards called for in the rules, is also available. It features appropriate graphics and rules reminders on pertinent cards.