Necromunda: Underhive – Badzone Delta-7
2018
BGG Average Rating
8.3
community average
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Players
2-4
Weight
N/A
Playtime
60 min
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight - and new rules, which can be found in the Gang War 2 Gaming Supplement (including adaptations for Sector Mechanicus battles). Nine tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:
Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane
Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts
Archaeotech Device: a functional, mysterious device from centuries ago - press the button and see what happens
Furnace Floor: this gives off such violent heat that it can affect ranged attack
Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom
Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock
Sludge Farm: massive vats of "biological run-off" which unwary gangers can fall into
Flooded Passage: injured gangers can find it hard to keep their head above the water
Sewage Channel: a dangerously fast-flowing stream of mycoprotein
Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot
Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult
Secure Vault: extremely tough and hard to get into
Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores
Waste Compactor: it's possible to climb out of this compactor - assuming nobody switches it on...
Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time
—description from the publisher