Monopoly: Mob Rule Expansion Deck

2008
BGG Average Rating
7.5
community average
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Players
2-8
Weight
N/A
Playtime
180 min

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

🏢 Publishers

📖 About This Game

Here at last we have something that has been sorely lacking from Monopoly since its initial release. One of the things that soon sees it consigned to the cupboard once again to gather dust is the fact that, regardless of what little tweaks you make here and there, each game is essentially the same deja-vous experience. With this brand new pack of thirty cards, players are once again put back in charge and are given the chance of adding some new flavour to the game. Designed to either replace one of the existing two decks (Chance or Community Chest) or act as a supplementary third deck, these new cards bring some Mafia clout to the table. Each pack includes a set of instructions describing all the different ways in which these can enhance the game. '15 Different Cards:' Speed Tommy Gun Confession Change Of Management Swimming With The Fish Fire Bomb Protection Money Bootlegged Booze Money Laundering Getaway Plan Cash Drop Gambling Den Eviction Eviction: Heavy Handed Heist Heist: Double Crossed 'Example: Heist' Card Wording: You're feeling lucky and decide to carry out a bank heist. Roll a dice. 1 & 2 Close escape - miss a turn. 3 & 4 Planned to perfection - collect £500 from the bank. 5 & 6 Caught red handed - go to jail. Expands: Monopoly