MicroStars Microdome Soccer
2010
BGG Average Rating
4.0
community average
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Players
2-2
Weight
N/A
Playtime
60 min
Age
6+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
MICRODOME Soccer puts your squads to the test to prove who's best.
The game uses MicroStars miniatures, each having five statistics on their base for Passing, Tackling, Crossing, Shooting, and Dribbling. Different base colors denote better player skills in specific areas. You'll need to build a balanced team including defenders, midfielders, and strikers and of coarse a top-notch goalie. Winning is about knowing your player's powers and when to best use them.
The objective of the game is to complete 32 moves in each match (16 in each half) and score more goals than your opponent. The game is played on a pitch marked with a grid, where each grid point defines what may be accomplished from that position.
Moves are made by calling and winning Skill Challenges allowing you to progress the ball to better positions down the pitch. There are 5,6,7,8, or 9 Skill Challenges in each Move and you can only score from one of the 32 shooting positions. Of course the goalie will have a chance to block your shot.
Contents:
- MicroDome play pitch and stadium that doubles as a carry-case
- 16 exclusive MicroStars miniatures including 2 black-base "rares"
- 2 goals
- Stadium backdrop and benches for your teams
- Rules of Play