Marschall Vorwärts
1913
Not Rated
No ratings yet
Login to vote
Players
2-2
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🏢 Publishers
📖 About This Game
The various pieces in the game are worth different units of value, so, for example, a general is worth 10 units, a cannon is worth 7, and an ensign is worth 3. By alternately rolling three dice and calculating the resulting rolls, it is determined how many units of figures each player can bring onto the battlefield and how quickly they can advance. If a player in one of the five columns on the battlefield feels superior to their opponent, they can attack. After a fightback by the attacked side, the opposing forces are counted according to their units of value. The difference in units of value represents the magnitude of the defeat on one side and the significance of the victory on the other, and also indicates how many figures (units of value) can be taken away from the defeated side as prisoners. The game concludes with the decisive battle, in which the troops of all columns must participate. The defeated side pays war reparations based on the difference in units.
—user summary