Lords of Waterdeep: Scoundrels of Skullport
2013
BGG Geek Rating
7.8
based on 14,351 ratings
BGG Average Rating
8.2
community average
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Players
2-6
Weight
2.65/5.00
Playtime
60 min
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🎨 Artists
Adam Paquette
Alex Aparin
Ben Wootten
Brian Valenzuela
Chris Seaman
Christine MacTernan
Christine MacTernan
Christopher Moeller
Craig J. Spearing
Crut
Dan Scott
Dave Rapoza
Eva Widermann
Gonzalo Flores
Goran Josic
Howard Lyon
Jason Engle
Jason Juta
Jim Nelson
John Stanko
Jorge Lacera
Kai Carpenter
Kieran Yanner
Mark Winters
Mathias Kollros
Matias Tapia
Milivoj Ceran
Noah Bradley
Pavel Guzenko
Peter Tikos
Ralph Beisner
Ralph Horsley
Richard Sardinha
Sarah Stone
Scott Altmann
Scott Murphy
Stephen Crowe
Sławomir Maniak
Tony Foti
Tyler Jacobson
Vincent Dutrait
Wayne England
Zoltan Boros
🏢 Publishers
📖 About This Game
Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.
Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue, and Quest cards.
Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!
The Undermountain Module
Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.
The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.
The Skullport Module
Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.
The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.
Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.