Last Men Standing

BGG Average Rating
6.0
community average
Login to vote on your own rating
Players
1-2
Weight
3.00/5.00

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

A solo card game in tribute to the genre of Squad Level, Suicide Mission, Ensemble Cast, Survival, War Movies such as: Sahara, Saving Private Ryan, The Big Red One, The Dirty Dozen, The Desert Rats etc. There are 4 Decks: - Soldier Deck - these are the soldiers you start with and some you acquire along the way. Most soldiers provide 1 to 3 skills (from a total of 18). - Aid Deck - these are help and friends you acquire during the game. Most aid cards provide 1 to 2 skills. - Mission Deck - this is the one main objective you are trying to achieve in the last game turn. Most missions require 4 specific skills to complete. - Encounter Deck - these are the foes and difficulties you encounter along the way. Most encounters require 1 to 3 specific skills to overcome them. To start: - Draw 12 soldiers. You may discard up to 4 soldiers and draw replacements. Soldier cards are kept face up in front of you. - Draw 4 aid cards and put them in your hand. - Draw 1 mission card and place it face up. - Draw 14 encounter cards. Place these face down in a row leading up to the mission card. This is called the encounter row. Each turn has 3 Phases: 1. Aid Phase - Draw 1 aid card and put it in your hand. 2. Encounter Phase - Flip over the next card in the encounter row and see what skills it requires to be overcome. - Check your soldiers and aid cards to see if you have those skills. If you are missing one or more skills, a random soldier is killed. - If you needed to use one or more aid cards discard them. - If you completed the encounter successfully roll 1D6: on a roll of 5 or 6 a random soldier is killed anyway (these are dangerous missions). - If all the encounters are finished, the squad faces the final mission. When facing the final mission you may draw an extra 2 aid cards. - You only win the game if the final Mission is completed successfully. 3. End Phase - Max hand size is 5 aid cards. Discard excess cards. Play a maximum of 30 turns. To win complete the last mission, and have at least 1 soldier survive.