Last Fish!

BGG Geek Rating
5.5
based on 33 ratings
BGG Average Rating
6.9
community average
BGG Ranking
#21324
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Players
2-6
Weight
2.00/5.00
Playtime
60 min
Age
8+

📖 About This Game

The Great Pond is a world of myths, mystery, political intrigue and turmoil, ageless myths and budding legends, and of course, the magically-inclined fish called whiskers! In the Whiskers universe, species of koi and catfish experienced rapid evolution many centuries ago after a world-changing magic spell was cast to return life to the world. At that time, a global catastrophe had nearly wiped away nearly all the living things in the world, but one very old wizard still lived. That wizard sacrificed himself to bring life back to the barren world, creating the whiskers and imbuing them with some of his magical powers in the process. After generations of building, the whiskers have blossomed into several different cultures, societies, and nations. To begin, each player becomes an adventuring fish-person, known as a Whisker, living in the world of The Great Pond. Players represent themselves with one of several CHAMPIONS, each representing powerful, famous, infamous, or otherwise well-known whiskers of the pond. Whiskers themselves are huge fans of the game Last Fish! and often play to settle disputes, place bets, win glory, or otherwise pass the time. The game itself is based around some of the spells, skills, items, and locations that might be encountered during one’s travels through The Great Pond. The game uses two main decks, the Draw Deck and the Encounter Deck. The cards in the Encounter Deck represent random events that a CHAMPION might face when adventuring in the world of The Great Pond. They have the unique ability to affect a myriad of players all at once, and their effects are not always good. ENCOUNTER cards include events like monster attacks, finding items, exploring locations, etc. that can drastically alter the game at any moment. Each CHAMPION, all of whom start with 3 HEARTS (health points – represented by 3 HEART cards), draw from both decks at the beginning of their turns. To win, you have to reduce the HP of all other CHAMPIONS to 0.