Krafting Krowns
2025
BGG Average Rating
10.0
community average
Login to vote on your own rating
Players
1-4
Weight
2.50/5.00
Playtime
60 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
🎨 Artists
🏢 Publishers
📖 About This Game
BoardGameGeek: Krafting Krowns Content
GAME DESCRIPTION
King Krowfell of Krystalia is dead and left no heir. Now it's time to claim the throne by crafting nine Power Krystals to forge the ultimate Krown!
In Krafting Krowns, players deploy dice strategically and manipulate their values using cards from six powerful Klans. Transform Raw Krystals (dice showing 1) into Power Krystals (dice showing 3) through clever combinations of Magic, Master, and Menace cards.
The game combines tactical dice placement with strategic hand management, creating meaningful decisions at every turn.
What makes Krafting Krowns unique:
• Two versions available: Pre-Release Set (with separate Klan zone cards) and Kickstarter Set (with unified tabletop board)
• Dual game modes: Tutorial Mode for quick learning, Full Game for strategic depth with competitive card bidding
• Resource tension: Every Power Krystal you craft reduces your bidding power for future rounds
• Self-balancing gameplay: Early leaders face disadvantages in later rounds, keeping games competitive
• Immediate victory: Win the moment you place your 9th Power Krystal
VITAL STATS
Player Count: 2-4 players + solo mode
Playing Time: Tutorial Mode: 10-15 min | Full Game: 30-45 min
Age: 10+
Complexity: Medium-Light to Medium
COMPONENTS (Two Versions Available):
Pre-Release Set:
• 54 Klan Cards (Magic, Master, Menace for 6 Klans)
• Custom 8-sided dice (9 per player)
• 6 Klan zone cards
• 4 Player's Krown cards
• 3 Turn markers
Kickstarter Set:
• 54 Klan Cards (Magic, Master, Menace for 6 Klans)
• Custom 8-sided dice (9 per player)
• 1 tabletop board
• 4 Player's Krown boards
• 3 Turn markers
Core Mechanics:
• Dice Rolling & Manipulation
• Hand Management
• Area Control
• Auction/Bidding (Full Game)
• Take That
THE SIX KLANS
Master the powers of six distinct magical factions:
• GOATS - The unsacrificeable guardians
• SIRENS - Mystical shore dwellers with enchanting abilities
• HUMANS - Resilient village inhabitants with cursed determination
• SPIRITS - Elemental mountain forces
• FAERIES - Forest mystics wielding nature's magic
• UNDEAD - Graveyard dwellers with dark powers
GAME FLOW
Tutorial Mode: Perfect for learning the fundamentals. Each round, players receive 9 cards and go through Allocation (placing dice) and Krafting (playing cards) phases. Simple, strategic, and satisfying.
Full Game: The complete strategic experience featuring competitive card acquisition. Begin each round by bidding for cards using dice, then proceed to allocation and krafting with your hard-earned hand. Cards carry over between rounds, creating long-term planning opportunities.
The Full Game's resource management creates fascinating decisions: craft Power Krystals now for immediate progress, or conserve dice for better card acquisition in future rounds.
DESIGNER NOTES
"Krafting Krowns bridges accessible gameplay with meaningful strategic depth. The Tutorial Mode provides a solid foundation for understanding card interactions and basic tactics, while the Full Game reveals layers of strategy through competitive bidding and resource conservation.
The self-balancing mechanism ensures every game remains competitive. Players who take early leads face reduced resources in subsequent rounds, preventing runaway victories and maintaining tension until the final Power Krystal is placed."
PERFECT FOR
• Players seeking strategic depth with moderate complexity
• Groups that enjoy competitive card acquisition
• Fans of dice manipulation and tactical placement
• Solo players looking for a challenging puzzle
• Anyone ready to rule a magical kingdom (crown not included)
Ages 10+ with 30-45 minute sessions that feel just right—long enough for strategy, short enough to play again immediately.