Kaijudo
BGG Geek Rating
5.5
based on 105 ratings
BGG Average Rating
6.1
community average
BGG Ranking
#19422
all board games
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Players
2-2
Weight
1.67/5.00
Playtime
20 min
Age
8+
🎨 Artists
Jesper Ejsing
Steve Prescott
Dai
Okera
Dustmoss
Haccan
Masaki Hirooka
Hirokoria
Nakagawa
Tomofumi Ogasawara
Nakoi Saito
Sansyu
Matt Dixon
Eva Widermann
Ittoku
Atsushi Kawasaki
Jason
Youichi Kai
Eiji Kaneda
Katsuya
Tsutomu Kawade
Kou1
Yusaku Nakaaki
Somen
Seki
Towa
Nottsuo
Hiroyuki Tadokoro
Yarunoca
Yocky
Keita Hattori
Kairi Shoyama
Wayne Reynolds
Chris Seaman
D-Suzuki
Asai Genji
Soushi Hirose
Masateru Ikeda
Ryoya Yuki
Katsuhiko Kojoh
Hisanobu Kometani
Hippo
Takesi Kuno
Mikio Masuda
Ryosuke Nishiyama
Ozica
Miho Midorikawa
Mikumo
Miya
Yoko Tsukamoto
Tsuu
Akifumi Yamamoto
Taro Yamazaki
Toshiaki Takayama
Norikatsu Miyoshi
Hisashi Momose
Ken Sugawara
Yoshio Sugiura
Akira Hamada
Daisuke Izuka
Hikaru Ikusa
Iron Pot
Syuichi Obata
Hideaki Takamura
Hiroshi Tanigawa
ZENTOYO
🏢 Publishers
📖 About This Game
This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.