Huck + Monster
2022
BGG Average Rating
3.0
community average
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Players
2-4
Weight
2.00/5.00
Playtime
25 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
Worker Placement
Turn Order: Claim Action
Passed Action Token
Critical Hits and Failures
Score-and-Reset Game
Tile Placement
Team-Based Game
Variable Set-up
Grid Movement
Dice Rolling
Roll / Spin and Move
Zone of Control
Action / Event
Moving Multiple Units
Line of Sight
Hexagon Grid
Area Majority / Influence
Movement Points
Area Movement
📂 Categories
🏢 Publishers
📖 About This Game
Huck + Monster is a field-to-table Ultimate Pickup game that condenses the action and gameplay of Ultimate into a travel-sized, sideline-ready, turn-based gamekit.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
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Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.