GURUGURU Charm
2014
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Players
2-3
Weight
N/A
Playtime
20 min
Age
8+
⚙️ Game Mechanics
How this game works - core systems and player actions
🎨 Artists
🏢 Publishers
📖 About This Game
ãããããã£ã¼ã (GURUGURU Charm) is a trading card-style fighting game from Japan, with players fighting using traps, magic and weapons.
The players are dealt 20 cards from the deck and select up to 7 cards to set aside that will add to their attack. Then they select 7 hand cards to use in battle, with a character card with skills. The remaining cards are shuffled into a draw deck.
The card values are from 1 to 5, with higher values beating lower values, and 1 beating 5.
A card is turned up from the draw deck to set a weather condition for that round. Players can then choose a card to place face-down as a trap. Then they choose a card to fight with, and hold it face-down until all players are ready to reveal, with a shout of SENO!
The players can then activate their traps and also use magic in the combat. The strongest fighter wins the round and the losers mark up damage on their own score card.
Players then draw back to 7 cards in hard and begin a new round. If the deck is exhausted it is shuffled over.
When a player falls to zero hit points, they are out. The last one standing is the winner of the game.
user summary
With this game, a player can enjoy strategies using card battle deck construction, summoning, traps, and magic. Players use cards to battle against their opponents. By playing attack, trap, and magic cards from their hand, attacking their opponent with a summoned character, players try to be the first to reduce the opponent's Hit Points to 0. Through luck and strategy, even a weak character may be able to defeat a powerful enemy.
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