Guerre éclair IV: Heia Safari !

1999
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Players
2-2
Weight
N/A
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Heia Safari ! is the third module for Guerre éclair for the North African campaign during World War II. Ownership of rules published in Vae Victis magazine 20,21,22 is necessary. Guerre éclair is a simple miniature wargame rules, in French, to simulate combats in the first half of the 20th century, where each player handles the equivalent of a division. It uses special command cards, dice and a standard 32 cards deck. For minis from 1/300 to 1/72 Sequence of play: Command phase - only beginning of game, then: activation of units (using the regular cards) orders movements combat Scale: 1 cm = 50m 1 mini = ~60 men 1 model = ~10 vehicles