⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Greathelm is a tabletop miniatures agnostic skirmish game played with dice and hand-painted miniatures.
Each miniature represents a ‘knight’, a heroic and heavily armored warrior ready for combat.
In every game, you and your opponent each control a team of six knights who face off in intense, close-quarters fights.
Rather than depicting an entire battlefield in the conventional standards of tables sized 2"x2" to 4"x6", Greathelm focuses on a much smaller play area. This represents strategic slices of a much larger battlefield—think of it as the camera zooming in on key moments that decide the course of a battle happening off-screen.
The gameplay reflects pivotal moments like breaking through enemy lines, toppling castle gates, or seizing control of a siege weapon. Games are fast-paced, easy to learn, and deeply tactical.
Game Round / Turn:
Initiative Phase: activation of knights
Battle Phase: use dice to perform actions
Courage Phase: test courage of knights
Round ends once each phase has been played through, the battle ends or goes to a new round
—description from the designer