Geisterstunde
1997
BGG Average Rating
5.8
community average
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Players
2-6
Weight
1.00/5.00
Playtime
30 min
Age
6+
📖 About This Game
Boooooo! In Castle Creepystone, the ghosts are restless. As soon as the clock strikes twelve, the ghosts begin their dance. They scurry all about the Great Hall, only to run into a a room. However, there seem to never be enough rooms for all the ghosts. And when the Witching Hour is over, a ghost not in a room vanishes.
Bits:
1 Board
15 ghosts
2 Dice
10 mirrors
Object:
The board shows the castle Creepystone with eleven rooms. Leading to the rooms is the Great Hall (around the perimeter of the board.) Over this, the ghosts run around trying to make it into rooms. Ghosts can takes shortcuts across the carpets to quicken their rush into rooms.