Freight Frenzy

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Players
2-5
Weight
2.00/5.00
Playtime
45 min
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Fun medium-light weight pickup-and-deliver game, where the board is always different, and your available routes change during the game. In the future, after the fiasco of Monorail public transportation, logistics companies acquire the infrastructure cheaply, and use it to deliver cargo, instead of passengers. Players are route planners for one of those logistics companies, competing to gain manifests (contracts), picking up the corresponding package/s first to then deliver them to their requested destination. Each turn you use your monorail's speed for available actions to load, unload, and move, with the goal of acquiring contracts and delivering the most packages. Old passenger routes are not optimal for cargo, however, so over the course of the game you can change the tracks, improving your routes or hindering other players'. You can also improve your monorail, increasing your package capacity per trip, or making it faster, which gives you more actions per turn. Gameplay: - The board game is setup randomly out of different track tiles. Cargo packages are set on 9 stations around the board. - Each player has an action allowance, based on their monorail's speed. This can increase or decrease in later turns, as players buy more engines or more cargo space for their monorails. - Routes can be improved (or hindered) by using track improvements, which allow players replace the track tiles on the board. - New contracts are created randomly from cargo + destination decks. - The game ends when all “golden” packages are delivered. The player that successfully delivered the most valuable packages is the winner. The game can be played from 2 to 5 players. -description from designer