Fortresses & Clans: Ainsi vint l'orage

BGG Average Rating
7.0
community average
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Players
2-2
Weight
N/A
Playtime
40 min
Age
14+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

With this very first expansion you will be able to add meteorological events to your battles. Its use is extremely simple but will bring a great replayability forcing players to anticipate or being surprised by some unexpected weather changes. At the beginig of a game, put 4 meteo cards face down next to the timeline. Each card will have an influence on the 6 time spaces next to it. Then, the first card is flipped face up and the battle can begin. The other cards will be flipped as soon as a player enter their area. when both players have left an area, the corresponding card is replaced by another from the meteo pile face down. The rain: when you start your turn in this area, spend 2h to activate a troop card instead of 1h. Sun shine: when you start your turn in this area, play your turn normally. Smog: when you start your turn in this area, during a combat, you skip the shooting phase. Storm: when you start your turn in this area, you can only play your clan cards face down. Snow: when you start your turn in this area, discard 1 troop card in each of your assault area. —user summary