For Reign or Ruin: Fantasy Mass Combat Rules

2020
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Players
1-8
Weight
N/A

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

For Reign or Ruin is a set of miniature wargame rules for historical ancient, medieval and fantasy battles between armies. It was written for 15 mm fantasy and in addition to rules for all historical troop types such as infantry, cavalry, artillery and commanders, it also contains rules for heroes, monsters, swarms, undead, magic and flyers. it is independent from a specific line of miniatures or background so you can recreate your favourite battles and armies. You can download the rules, counters and army lists for free and start playing. For Reign or Ruin is a miniature wargame simulating large scale battles with thousands of soldiers on each side, organised in units, brigades, etc. The player takes the role of army commander trying to win the battle. For Reign or Ruin is a wargame that focuses on command rather than combat. Therefore, orders, morale and the influence of commanders requires most of your attention. Combat is simplified and is mostly used to determine the outcome of those command decisions. If you prefer complete control over your troops for movement, combat, etc. this is not the game for you. If you appreciate both the tactical challenges and the struggle of a general to stay in control, you might like it. For Reign or Ruin was written for large scale battles, but also works for smaller engagements. It works with multiple players per side, three of more sided battles and has rules for solo play. It can be used to recreate battles from any of your favourite books, myths, films and games, or historic periods from ancient to medieval. Army lists are available for many fantasy armies, some mythological armies and historic armies and more will be added in the future. As the game rules are separated from army and troop description, you can create new troop types, monsters, etc. and the army organisation they are part of, to reflect your favourite background or an army you already have. Each turn consists of the following phases: 1. Movement phase a. Movement of elements 2. Ranged Combat phase a. Ranged combat 3 Close Combat phase a. Close combat 4. Morale phase a. Stress redistribution b. Reform c. Morale check 5. Command phase a. Spotting b. Orders