Flipping Out: The House Remodel Game

2011
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Players
1-1
Weight
N/A
Playtime
30 min
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

📖 About This Game

Based on the theory of restoring houses quickly, and for profit, the game of flipping out combines worker placement mechanics with the unpredictable nature of the business of flipping houses. The game was conceived in 2007, and it will debut in the 2011 Solitaire Game Design contest. A player will have effort which they may expand over the course of a calender month. The core game will have: Available on BGG in June 2011: 2 house boards 2 player boards 5 project decks 1 buyer deck 1 rule book To be provided by the player: 1 pawn 12 "effort" markers (cubes) 6 additional markers (for skills and value) 1 monthly calender. Goal: The goal of the game will be to successfully sell the house by the end of the month. Playing the Game: The general course of play will be to assign effort blocks, resolve effects of placement, and advance a calender day. At the end of the month (or when 4 projects are complete), the player will consult they buyer deck to see if they can successfully sell the house. Many cards will provide "curve-balls" that will usually be up to the player to resolve with careful planning. Rich in theme, a player will note that every cause and effect represents actual events experienced by the designer in his career as a home builder (and owner).