Filly Witchy: Hexentanz in Zimsala

2013
Not Rated
No ratings yet
Login to vote
Players
2-4
Weight
N/A
Playtime
20 min
Age
4+

⚙️ Game Mechanics

How this game works - core systems and player actions

📂 Categories

🏢 Publishers

📖 About This Game

A Filly Witchy themed roll-and-move game in which players try to reach the center of the board first in order to win the "magical flight into the center of glittering magic". Game play The board shows 6 concentric circles. With the exception of the innermost circle, all the circles are divided into several spaces. Some spaces have a diamond symbol with a number printed on them. Each player gets a Filly figure as their player token and puts it on one of the start spaces on the outermost circle. Players taken turns rolling the six-sided die and move their token accordingly in the direction shown by an arrow (players don't have to use the full pips, i. e. when they roll a 5 they may move 1-5 spaces). If a player lands on a space marked with a diamond, he/she may move one circle closer to the center if their next roll is equal or higher than the number in the diamond. If a player ends his/her turn on a space occupied by another player's token, he/she may put that token on a space of their choice one circle further away from the center. The game ends when a player token reaches the center of the board. This player wins the game.