Feelin' Cute

BGG Average Rating
7.5
community average
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Players
2-8
Weight
N/A
Playtime
20 min
Age
6+

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

🏢 Publishers

📖 About This Game

Welcome to this fur-mily showdown of adorableness, where you, esteemed members of the animal kingdom, have been given the critically important (and utterly charming) mission of determining which animal is the cutest of them all. That’s right—who’s the top of the cuteness charts, and who’s hanging out at the “not-so-cute” end? SETUP: Each player picks their favorite animal paw. Place the Cuteness Meter in the center of the table. Line up the 3 blobfish tokens face down. Shuffle the cards and place them face down. Flip the top card over and place it above the center of the Cuteness Meter. PLAY: The player who most recently played with a really cute animal goes first as the Cuteness Boss. The Cuteness Boss flips the top card from the deck and places it below the Cuteness Meter where everyone can see it. Without telling anyone, the Cuteness Boss decides if the new animal is more cute or less cute than the card at the center of the Cuteness Meter. If the Cuteness Boss thinks the animal is more cute, they rank it to the right side of the Cuteness Meter. If the Cuteness Boss thinks the animal is less cute, they rank it to the left side of the Cuteness Meter. Once the Cuteness Boss has made their decision, they keep it secret and declare “I’M FEELIN’ CUTE!” The other players then place their paws where they think the Cuteness Boss ranks the new animal on the Cuteness Meter. After the players have guessed the new animal’s location on the Cuteness Scale, the Cuteness Boss places the new animal in its rightful spot, extending the Cuteness Lineup. Each player who guessed correctly scores a point. The Cuteness Boss also gets one point if any player correctly guessed the animal’s cuteness rank. Then, the person sitting to the left of the Cuteness Boss takes over as the new Cuteness Boss. Play continues with the new Cuteness Boss drawing a new card from the deck. The Cuteness Boss is able to rank an animal’s cuteness at the far ends of the Cuteness Lineup or between any two animals. As the line of animals gets longer, the guessing gets trickier! WINNING: When no one guesses correctly, one blobfish is turned over. When all 3 blobfish have been turned over, the game ends. The player with the most points is the champion! 2 PLAYER/COOPERATIVE VERSION: Don’t want to keep score? Only have 2 players? No problem! Play the game cooperatively where all players work together to create the longest Cuteness Lineup possible before all 3 blobfish make their grand entrance! Raise a paw if you're Feelin' Cute!