Escobar: 1992-1993

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Players
2-2
Weight
N/A
Playtime
45 min
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

1992. Pablo Escobar’s ascent in drug trafficking has reached its peak. His empire has expanded, reaching the USA, saturating the market with Colombian cocaine. Colombia’s response is the Search Bloc, a Special Operations group. Each player takes a side in this war, trying to overcome the other, while avoiding the intervention of the USA. Pablo will want to produce and sell his cocaine while the Search Bloc will try to stop production and seize some it. While both sides amass casualties, those of the Search Bloc will eventually lead to the intervention of the USA, which will be one of the challenges of the Search Bloc player, while Pablo needs to get a continuous flow of money to pursue his operations. Money used to play cards and influence and secure a spot in the political dealings of Colombia. Players will use cards to influence the control of 7 different regions, while controlling asymmetric factions. Game play includes carrying out “orders” that are formed by the juxtaposition of 2 cards, one a destination and the other the actions for that destination. The game will play out during multiple rounds, each round alternating between both players. At the end of a round, if any one of the 6 end-game conditions are met, the game is over. Will you rewrite history? Will you stop Pablo’s ascent? Description from the designer: