ElectraWoman and DynaGirl Game
1977
BGG Average Rating
5.9
community average
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Players
2-4
Weight
N/A
Playtime
25 min
Age
7+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
ElectraWoman & DynaGirl must reach the Secret Scientific Formula space in their ElectraCar and return to ElectraBase while using different combinations of Computer Power symbol cards to thwart the bad guys: The Sorcerer, The Pharaoh, The Empress of Evil, The Spider Lady, Glitter Rock, and Ali Baba.
Each Trouble Space depicts a different combination of Computer Power symbols needed in order to overcome it. Computer Powers include ElectraData, ElectraForce, ElectraBeam, and a few Super Power cards (a combination of all three). If a player does not have the right combination of Computer Powers for that particular Trouble Space, they must remain in it until the correct combination is achieved. A card is drawn every turn, regardless of whether a player can move.
Additional cards used to obstruct opposing players include ElectraPush and ElectraComp Blocked.
This game is based on the short-lived Sid and Marty Krofft live action children’s television series from 1976, starring Deidre Hall in her first major television role as ElectraWoman and Judy Strangis as DynaGirl.