Dígalo con Lápiz

BGG Average Rating
4.0
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Players
4-8
Weight
N/A
Playtime
60 min
Age
4+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Objective of the game Advance to the end of the board deciphering the drawings made by your game partner. Flow of the game The cartoonists of each couple spin the wheel and whoever gets the letter closest to the beginning of the alphabet will be the first to play. The first cartoonist spins the Letter Wheel again and places his pawn on the first square that contains the letter obtained. He then takes a card without others being able to see it and activates the hourglass. From the word card, the player must take only the one whose initial is the letter indicated by the spinner. The cartoonist makes a drawing that tries to communicate the indicated word to his partner in the most faithful way possible. His partner must decipher it before the end of the time indicated by the hourglass, counting on the initial letter as a help. If the partner manages to find the word within the time, the cartoonist will spin the roulette again and the team advances with its pawn to the square that contains the indicated letter, another card is taken and the game is played again. If he does not succeed, the couple's turn ends and the cartoonist must deliver the Letter Wheel to the cartoonist to his left. End of the game The couple that, by spinning the wheel, advances and exceeds the last box wins. In case of falling in the last one, you will have to use your turn normally.