Doomlings: Imaginary Ends
2024
BGG Geek Rating
5.5
based on 38 ratings
BGG Average Rating
7.8
community average
Login to vote on your own rating
Players
2-6
Weight
1.00/5.00
Playtime
45 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🏢 Publishers
📖 About This Game
Magical Merchants
Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers.
Unfortunately, some of these powers aren’t as awesome as they seem.
But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points!
When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.)
11 Trait cards, 40 Trinket cards
Deeplings
Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic.
When you suppress a card, you hide it face-down underneath a trait in your trait pile.
Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small!
18 Trait cards, 2 Age cards, 1 Catastrophe card
Glitterlings
Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea.
These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible.
18 Trait cards, 2 Age cards, 1 Catastrophe card
Moonlings
Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards.
But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool!
18 Trait cards, 2 Age cards, 1 Catastrophe card
Fuzelings
Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos!
10 Trait cards, 2 Age cards, 1 Catastrophe card