Dickie Dick Dickens
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Players
2-5
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
One player playes Dickie Dick Dickens (DDD) and up to four players are his pursuers. DDD has to get from one D-Space to the other. Movement is determined by a die. The pursuers start at the blue V-spaces and try to catch DDD by landing on the space he occupies. If DDD lands on a space that is occupied by a pursuer, the pursuer goes to prison for the rest of the game. If a 6 is rolled the player may not move but draws a card and has to follow the instructions printed on it. DDD may not move through the blue areas, whereas the pursuers are forbidden to move through the orange areas.
DDD wins the game if he reaches the other D-space. The pursuers win if they manage to catch DDD.
The game was most likely published between 1957 and 1962, when the DDD radio show was aired.