CATAN
1995
BGG Geek Rating
6.9
based on 137,933 ratings
BGG Average Rating
7.1
community average
BGG Ranking
#603
all board games
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Players
3-4
Weight
2.29/5.00
Playtime
120 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
đź“‚ Categories
🏢 Publishers
64 Ounce Games
999 Games
Albi
asmodee
Astrel Games
BGA Plus
Brain Games
Broadway Toys LTD
Brädspel.se
Catan Studio
Competo / Marektoy
danspil
Descartes Editeur
Devir
Dexy Co
Enigma (Bergsala Enigma)
Eurogames
Filosofia Éditions
Galakta
Giochi Uniti
GP Games
Grow Jogos e Brinquedos
HaKubia
Hanayama
Hobby World
Ideal Board Games
Igroljub
IntelliGames.BG
Kaissa Chess & Games
Korea Boardgames
KOSMOS
Laser plus
Lautapelit.fi
L&M Games
Logojogos
Mayfair Games
MIPL
NeoTroy Games
Ninive Games
Paper Iyagi
Piatnik
Rozum
Smart Ltd
Spilbræt.dk
Stupor Mundi
Super Impulse
SuperHeated Neurons
Tilsit
Top Toys
TRY SOFT
Vennerød Forlag AS
Ísöld ehf.
đź“– About This Game
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.