Caballeros y Castillos
1998
BGG Average Rating
3.5
community average
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Players
2-6
Weight
N/A
Playtime
90 min
Age
8+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
"This game simulates on a board the continuous territorial wars that devastated Europe during the Middle Ages, seasoned with a little magic. In the game you must wisely manage your resources (gold, wood, iron) so that you can form armies and equip them in the armouries and stables that you will have to build.
If you do it well, you will conquer new territories with new resources. Castles, Wizards, Archers and Knights are also part of the game; use them with a good strategy and remember that there can only be one King, so...."
—description from the publisher
Each player controls a capital and starts the game with 2 infantry units, 1 archer, 1 garrison counter and 1 armoury.
The game lasts a maximum of 24 turns.
In his turn, each player can do the following actions in any order he wants:
Collect production from all their territories
Acquire constructions
Purchase units
Move your units around the board
Combat is resolved using custom six-sided dice.
To win you have to conquer a number of capitals or territories depending on the number of players. If all 24 turns are exhausted and no player has won, then the winner will be the player with the most territories and capitals.