Cover image of Broadland: An English River Cruise Game

Broadland: An English River Cruise Game

2026
Designed by Martin White

About

In Broadland, players take command of a river cruiser with passengers. The game is set around the 1960/70s when most of the cruisers were beautiful wooden boats. The Norfolk Broads is divided naturally between the Northern and Southern Broads at Great Yarmouth where the tide comes in. In this base game of Broadlands, you will be cruising the Northern Broads. The challenge is to visit an agreed number of destinations and to score victory points (VP) for destinations achieved and through visiting tourist sites along the way. Each time you play the game the scoring for each location changes, as will the tide, the weather, your passenger list (how many adults, seniors and children you have onboard), as will the cards you draw. Planning is important - pick how many days you will be cruising (2 to 5 days), how much fuel you'll carry, how far you go each day, the stops you will make based on your passenger list, the speed you are traveling, how long you spend at each stop, and where you moor. The game can end in one of two ways. The most common way is for the final day of the cruise to play out to the end OR a player returns to his boatyard after having achieved all his destinations on his cruise card, and he has declared out loud: “I am triggering game end”. The player with the most Victory Points wins. Includes a solitaire play engine.
1-5
Players
240 min
Play Time
N/A
Complexity
13+
Age

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