Betrayal Legacy
BGG Geek Rating
6.9
BGG Average Rating
7.7
community average
BGG Ranking
#593
all board games
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Players
3-5
Weight
2.90/5.00
Playtime
90 min
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
Cooperative Game
Dice Rolling
Events
Grid Movement
Legacy Game
Line of Sight
Map Addition
Modular Board
Player Elimination
Role Playing
Roles with Asymmetric Information
Scenario / Mission / Campaign Game
Stat Check Resolution
Storytelling
Team-Based Game
Tile Placement
Traitor Game
Variable Player Powers
📂 Categories
🎨 Artists
🏢 Publishers
📖 About This Game
Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters (assuming they lived) or their descendants showing up in later stories.
Why would people keep exploring a haunted mansion for decade after decade, especially when horrible things happen there? Curiosity, I suppose, or perhaps an ignorant boldness that comes from the belief that we know better than those who have come before. Look at all that we've learned, marvel at the tools we have at hand! Surely we'll all exit safely this time...
As with other Betrayal titles, the game is narratively-driven, with elements that record the history of your specific games. The tools mentioned earlier, for example, become attached to specific families. This isn't just a bucket; it's my bucket, the one my grandpappy used to feed his family's pigs when he was a boy, and while you can certainly use that bucket, I know how to wield it best from the time he spent teaching me how to slop. Yes, it's an heirloom bucket, and when kept in the family, I get a bonus for using it.