Beat the Border
1971
BGG Average Rating
5.2
community average
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Players
2-4
Weight
1.00/5.00
Playtime
120 min
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
A fun little game from the early 1970s drug culture. The goal of the game is to make money buying and selling "kilos" (of what is left to your imagination).
Simple roll and move mechanics. Start with $1000. Cross the border to buy kilos from various sources (Edwardo, Renaldo, Jose, ...) then attempt to cross the border and sell your recent purchase in various U.S. cities (from Tucson to New York).
If you're carrying kilos you can be busted by various U.S. government agencies. One nice touch if you're not carrying to you can "fly" to the start space for $100 from anywhere on the board. There's even other odds and ends to purchase that can help you out (lawyers, fake id, "heater")
Play to a certain preset goal ($25,000 to $100,000, is suggested, but more or less will work).