Battle Command Volume I: The Battle of the Bulge and Operation Crusader
BGG Average Rating
6.9
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Players
1-2
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Based on the Fast Action Battle (FAB) Series, designer Rick Young has reimagined the best parts of FAB to introduce a new game system: Battle Command. The goal of the Battle Command system is to provide a way for various conflicts across different eras to be fought with minimal time wasted on setup and complex rules, making this both a great introductory system for new and veteran players alike.
Battle Command (BC) is a refinement and simplification of the old FAB game series. The scope is the same, with higher echelons, artillery, events, and combat assets that can be assigned as available. FAB rules have been streamlined in the BC series. Most players do not need to pick up the rulebook after the first turn or two, as everything you need to play has been printed on the map, including a flow-chart with extended sequence of play so that no turn segment will be overlooked, and your attention will be placed solely on the battle at hand. Special rules needed for each event are printed directly on the event cards, so you can play them and forget them without having to refer to the rulebook.
Each Battle Command volume includes TWO different games in one box. Volume I brings players to the forests of the Battle of the Bulge, and the sun, heat, and sand of North Africa during Operation Crusader. The design emphasis has been placed on making the game player-friendly and manageable in its level of scope, difficulty, and time of play. With a low total counter count and density, these quick playing simulations present players with deep strategy meriting contemplation. A system of map areas has been adopted, and movement has been streamlined.
-description from publisher