Awry: The Forest
2025
BGG Average Rating
10.0
community average
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Players
1-4
Weight
N/A
Playtime
60 min
Age
14+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
AWRY: The Forest, a pocket sized horror card game for 1 to 4 players, created by James Ginn.
Everything has gone awry... I don’t know how to explain what happened... This was supposed to be a scientific expedition, but it turned into a nightmare. Last night something monstrous attacked us. We found Dolph hanging from the branches, mutilated beyond recognition. There was blood everywhere. It was a clear message...
Whatever did this was huge and ruthless. And that’s not all! Tech is useless here. Our GPS, radio, watches...none of them work. BUT weirder...even the map is wrong- it’s like the forest is alive and shifting around us. We have to get out of here!
We ran with only the essentials. I’m writing this journal as a last resort, in case we don’t make it. Maybe someone will find it and learn from our mistakes.
If that's you, it means I’m gone and you are in mortal peril. Pay attention to every word. And may your God, luck and all the wisdom of the world be with you.
The goal of the games is to escape the forest. Your individual
progress is represented by forest cards which can be obtained during the game.
Each round is divided into three phases;
Dawn: Players draw 4 cards.
Day: Players interact with each other.
Dusk: Players resolve any threat cards,
There are nine types of cards: Navigation, Shelter, Provisions,
Threat, Stress, Junk, Weapon, Cursed and Illumination.
During the round, it is crucial players obtain Shelter and Provisions. Players lose 1 Life Token for each one they do not spend during the Dusk phase.
As well as Shelter and Provisions, Players can spend Navigation cards to draw from the Forest deck. This is how you obtain Forest cards. Each player has their own row of forest cards to track their progress and location. The game ends once all players have either escaped with their lives or perished.
—description from the designer