Anima Tactics: Kirsten

2008
BGG Average Rating
8.0
community average
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Players
2-2
Weight
3.00/5.00
Playtime
60 min
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

The beautiful and silent assassin of Les Jaeger, Kirsten is an enigma. Gifted with the ability to throw any object as a lethal weapon, she is a sinful angel of death on the battlefield. Neutral Azur Alliance Prowler - Lv. 40 At 5 | Dm 3 | Df 9 | Ar 0 | LP 12 | Re 10 | Mo 8/12 | AP 3/4 Innate Abilities: Ranged Attack (16 Inches). Poison Essence: All of Kirsten's attacks cause Poison Lv. 2. Effect 14. o - Vodka (Subterfuge, Ranged Attack, Reactive) Vodka may only be activated when an enemy unit declares a charge against Kirsten. At this moment, and before the enemy unit moves, she may make a Ranged Attack against that unit. ooo - Sake (Subterfuge, Ranged Attack) Ranged Attack (16 Inches). Kirsten makes two consecutive attacks. Each attack must be against separate targets. oooo - Martini (Subterfuge, Ranged Attack) Kirsten makes a Ranged Attack against all enemy units within 12 Inches and that she has Line of Sight with. Each attack must be rolled separately. Limit: Once per game. o - Champagne (Subterfuge, Movement) Kirsten moves 3 Inches. This movement may be made even if she has already moved this Turn. Limit: Once per Turn. A part of Team Les Jaeger along with The Colonel, Kyler and Reindhold.