Age of Quarrel
2025
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Players
3-5
Weight
3.00/5.00
Playtime
300 min
Age
14+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Age of Quarrel is a 4x board game set in the Middle Ages. The primary objective of the game is for players to expand their faction’s territory, grow their economy, establish new settlements, and raise powerful armies to forge their legacy as the greatest ruler of the Middle Ages.
The game is played over three "years", and the player with the most Legacy Points (LPs) at the end of the third year wins. Legacy Points can be earned in various ways throughout the game, including during a player's turn, in the Winter scoring phase, and during end-of-game scoring.
Each game year is divided into four seasons. During the Spring, Summer and Autumn seasons players perform actions. After the Autumn season there is a Winter Season which includes a scoring phase.
Players will engage in various actions during their turns such as:
Exploring the map to reveal new terrain and clearings
Building structures and buildings like settlements, roads, barracks, markets, academies and churches
Harvesting resources from controlled terrain
Trading resources at the Market
Researching and completing Advancements to improve military units or gain other benefits
Recruiting citizens, priests and military units
Attacking rival players or Barbarian Tribes
Proselytizing with a Priest to convert rival units or Barbarian tribes to your cause
Subterfuge!
The game features different unit types (Citizens, Priests, Military units like Archers, Infantry, Cavalry), various buildings and structures, Barbarian tribes that can become active and attack, and event and fate cards that can impact gameplay.
Legacy Points are awarded for immediate objectives during a player turn, winning historic battles or mass conversions via Fate Cards, eliminating opposing player units or barbarian tribes in combat, and controlling Middelalderen (a central city). Winter scoring awards LPs for controlled settlements with buildings, different building types and legendary buildings. End-of-game scoring includes LPs for road networks, citizens, controlled settlements, captured rival priests, and sets of military units. Resources can also be converted to LPs at the end of the game.
—description from the publisher