Age of Musket: Shako and Musket 1854-1856 – Rules for scaled battles of the Crimean War

1996
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Players
2-4
Weight
N/A
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

These rules are part of a series that cover the era of the Musket (1690's - mid 19th century). The rules of Shako and Musket 1854-1856 are designed to capture the flavour of this specific war with the subtle changes and nuances. They are designer to be easy to use, fast flowing and capable of covering small and large games. Sequence of play: 1- Declare Charges 2- Charge response check 3- Charge reaction movements 4- Melee resolution 5- Breakthrough check (for charging units) 6- Breakthrough follow-up (resolve new melees) 7- Breakthrough results per 6 8- Other movement 9- Other fire 10- Morale check 11- Morale reaction (retire, retreat, rout, follow-up) Miniatures: 2mm to 25mm Players will need a tape measure, D6, pen and paper – extract from rulebook