6 Days of War: The Arab-Israeli Conflict, 1967

BGG Average Rating
7.5
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Players
2-2
Weight
2.50/5.00
Playtime
120 min

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Six Days of War: The 1967 Arab-Israeli Conflict: May-June, 1967, depicts the conflict between Israel and the United Arab Republic. Players first conduct a series of card plays that determine both sides' war footing and diplomatic standing before the outbreak of hostilities. Using the same design and scale as Paul Rohrbaugh's earlier game Operation Kadesh: The 1956 Arab-Israeli Conflict. Three maps are used to represent the 1967 Arab-Israeli war in the Golan Heights, the West Bank and the Sinai Peninsula. The events are simulated through Player cards that represent events that occurred or could have occurred prior to the war. Players can win in a number of ways in this challenging conflict simulation by Paul Rohrbaugh. Game Scale: Game Turn: 1 day Hex: 10 miles / 16 kilometers Units: Battalion to Brigade Game Inventory: Two 8.5x11" full color maps One 11x17" full color map Two single-side printed un-mounted countersheet (288 1/2" counters)(mounted counters are optional) One 13-page rulebook Five Player Aid Charts Eight pages of 64 Event Cards Player Provided: One 10-sided die Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 1.5 to 2 hours