30s

BGG Average Rating
4.9
community average
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Players
2-10
Weight
1.00/5.00
Playtime
30 min
Age
6+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

A simple dice game that requires 6 dice and a way to keep score. The goal is to score as few points as possible, while also attempting to knock the player to your left out of the game. The player takes the 6 dice and rolls them with the objective of getting a total of 30 or more showing on the dice. After each roll the player must set aside one or more dice. The player's turn continues until all 6 dice have been set aside, and then the face value is added up to determine the total for that player. If a total value of 30 is achieved, the player scores 0 points. If the total is LESS than 30, the player scores the difference in points (a roll of 26 would score the player 4 points). If the total is MORE than 30, the player takes all 6 dice and rolls again. Every die that shows the difference they rolled over 30 is set aside and they continue rolling until they do not roll any more of that number or all 6 dice have been set aside. The player to the left then gains points equal to the total shown on the set aside dice. Example: Player A's original roll totals 32. Player A rolls all 6 dice and gets one 2. That die is set aside and the remaining 5 dice are rolled. This time there are two more 2s. Those two dice are set aside and the remaining 3 dice are rolled. No more 2s are rolled so Player A stops. The player to Player A's left gains 6 points for the three 2s that were rolled. The dice are then passed to the left and play continues. Once a player scores 30 or more points, that player is eliminated from the game. The game ends when only one player remains and that player is the winner. For a shorter game without player elimination, the game can be played until the first player scores above 30. When that happens, the player with the fewest points is the winner. Variants: -Healing: Whenever you score over 30 in your first roll of the turn, you could heal for the difference instead of attacking. E.G: You roll 35, so you heal up to 5 points (if you have 3, you only heal 3). -Free for all: You could attack any other player, not only the one to the left, but you need to declare who are you attacking before rolling the attack. -Weaker attacks: When attacking, you roll your six dies looking for the ones that match the difference (eg 2s). If you roll one or more, you could settle for the one rolled, or keep on rolling, but if you don't get any dies on the numbers you are looking for, you skip the attack. This makes for longer games. -Precise elimination: To eliminate a player, you need attack with a score precisely the difference they have with 30. Eg, a player with 5 hp can't be eliminitad except by rolling a single 5 attack after getting 35 on the attackers turn, or rolling 5 1 attacks after rolling 31 on the attackers turn. —user summary