VARZ TCG
2025
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Joueurs
2-6
Weight
N/A
Playtime
90 min
Age
13+
⚙️ Mécaniques de jeux
How this game works - core systems and player actions
Action / Événement
Alliances
Majorité de zone / Influence
Déplacement par zones
Résolution de conflits par cartes
Chaînage
Cartes de commandement
Connexions
Coups critiques et échecs critiques
Construction de deck, de sac et de réserve
Construction de deck
Déplacement par dés différents
Engagement forcé
Déplacement sur grille
Grille hexagonale
Score le plus haut / le plus bas
Augmentation de la valeur des ressources non choisies
Interruptions
Roi de la colline
Ajout de carte
Déformation de la carte
Plateau modulaire
Points de mouvement
Déplacement de plusieurs unités
Cartes multi-usages
Cartes multiples
Portée de voisinage
Capacités utilisables une fois par partie
Pièces comme carte
Élimination de joueur
Tenter sa chance
Production aléatoire
Rôles avec information asymétrique
Glisser / Pousser
Épellation
Fin en mort subite
Indices ciblés
Jeu en équipes
Pose de tuiles
Commerce
Ordre du tour : progressif
Pouvoirs de joueur variables
Mise en place variable
🎨 Artistes
🏢 Éditeurs
📖 About This Game
Traduire
VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six.
In a standard match, each player brings a Hero, a 30-card Main Deck, a 9-card Skill Deck, and two Portal Decks placed in the opponent’s territory. At the start of the game, players set up the hex-grid battlefield, place their Hero, and position their Portals. Players then take turns drawing cards, summoning spirits known as Spills, casting Commands and Slashes, and moving units across the map.
Each turn focuses on gaining control of territory, defeating enemy Spills, defending your own Portals, and attacking your opponent. Positioning is critical, and many effects are triggered through movement, targeting, or timing. A player can win by either reducing one of the opponent’s two Portal Decks to zero cards, or by bringing the opponent’s Life to zero.
The game features six elemental factions, each with unique mechanics and synergies. As cards are revealed and abilities are activated, the battlefield shifts dramatically, leading to unexpected combos and comebacks. A typical game lasts 20 to 120 minutes, with each match telling a unique tale of spirits and strategy.
The game is scheduled for release in 2025.
The story world behind the game has already been introduced through the live-action drama series VARZ, now publicly released.
—description from the designer