Huck + Monster
2022
BGG Average Rating
3.0
community average
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Joueurs
2-4
Weight
2.00/5.00
Playtime
25 min
Age
10+
⚙️ Mécaniques de jeux
How this game works - core systems and player actions
Action / Événement
Majorité de zone / Influence
Déplacement par zones
Coups critiques et échecs critiques
Lancer de dés
Déplacement sur grille
Grille hexagonale
Ligne de vue
Points de mouvement
Déplacement de plusieurs unités
Jeton d'action transmis
Lancer / Tourner et avancer
Jeu score et remise à zéro
Jeu en équipes
Pose de tuiles
Ordre du tour : revendiquer une action
Mise en place variable
Placement d'ouvriers
Zone de contrôle
📂 Catégories
🏢 Éditeurs
📖 About This Game
Traduire
Huck + Monster is a field-to-table Ultimate Pickup game that condenses the action and gameplay of Ultimate into a travel-sized, sideline-ready, turn-based gamekit.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
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Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.