Age of Dogfights: WWII
BGG Average Rating
8.6
community average
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Joueurs
1-2
Weight
2.50/5.00
Playtime
120 min
Age
12+
⚙️ Mécaniques de jeux
How this game works - core systems and player actions
Coups critiques et échecs critiques
Lancer de dés
Déplacement par dés différents
Déplacement sur grille
Interruptions
Ligne de vue
Points de mouvement
Jeu de scénario / mission / campagne
Simulation
Jeu solo / solitaire
Résolution par test de statistique
Mouvement en trois dimensions
Mise en place variable
📂 Catégories
🎨 Artistes
🏢 Éditeurs
📖 About This Game
Traduire
The game depicts air battles during WWII in a very realistic way. A special quality of the game are the altitude stands that are easy to handle. The game covers the period of the war from 1942 to 1945 in Europe, when the USA became heavily involved in the war. The game uses the Triangle system, which is very flexible and allows many optional rules to be applied. The mechanics of the game allow simulation of battles with a large number of individual aircraft, with a fluid gameplay.
The game may seem too simple at first sight, as most of the mechanics are numbers (speed, agility, firepower, etc.) which are modified by dice and several factors. However, while being easy to use, the basically simple mechanics form a very realistic set of physics, which simulate velocity, direction changing (both horizontal and vertical) and damage inflicted by firing.
—description from the designer