VARZ TCG
2025
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Jugadores
2-6
Weight
N/A
Playtime
90 min
Age
13+
⚙️ Mecánicas de juego
How this game works - core systems and player actions
Acción / Evento
Alianzas
Mayoría de zona / Influencia
Movimiento por zonas
Resolución de conflictos por cartas
Encadenamiento
Cartas de mando
Conexiones
Golpes críticos y fallos críticos
Construcción de mazo, bolsa y reserva
Construcción de mazo
Movimiento con dados diferentes
Compromiso forzado
Movimiento en cuadrícula
Cuadrícula hexagonal
Puntuación más alta / más baja
Aumento del valor de recursos no elegidos
Interrupciones
Rey de la colina
Adición de mapa
Deformación del mapa
Tablero modular
Puntos de movimiento
Mover múltiples unidades
Cartas multiuso
Mapas múltiples
Alcance de vecindad
Habilidades de una vez por partida
Piezas como mapa
Eliminación de jugador
Tentar la suerte
Producción aleatoria
Roles con información asimétrica
Deslizar / Empujar
Deletreo
Final por muerte súbita
Pistas dirigidas
Juego por equipos
Colocación de losetas
Comercio
Orden de turno: progresivo
Poderes de jugador variables
Preparación variable
🎨 Artistas
🏢 Editores
📖 About This Game
Traducir
VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six.
In a standard match, each player brings a Hero, a 30-card Main Deck, a 9-card Skill Deck, and two Portal Decks placed in the opponent’s territory. At the start of the game, players set up the hex-grid battlefield, place their Hero, and position their Portals. Players then take turns drawing cards, summoning spirits known as Spills, casting Commands and Slashes, and moving units across the map.
Each turn focuses on gaining control of territory, defeating enemy Spills, defending your own Portals, and attacking your opponent. Positioning is critical, and many effects are triggered through movement, targeting, or timing. A player can win by either reducing one of the opponent’s two Portal Decks to zero cards, or by bringing the opponent’s Life to zero.
The game features six elemental factions, each with unique mechanics and synergies. As cards are revealed and abilities are activated, the battlefield shifts dramatically, leading to unexpected combos and comebacks. A typical game lasts 20 to 120 minutes, with each match telling a unique tale of spirits and strategy.
The game is scheduled for release in 2025.
The story world behind the game has already been introduced through the live-action drama series VARZ, now publicly released.
—description from the designer