Huck + Monster
2022
BGG Average Rating
3.0
community average
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Jugadores
2-4
Weight
2.00/5.00
Playtime
25 min
Age
10+
⚙️ Mecánicas de juego
How this game works - core systems and player actions
Acción / Evento
Mayoría de zona / Influencia
Movimiento por zonas
Golpes críticos y fallos críticos
Lanzamiento de dados
Movimiento en cuadrícula
Cuadrícula hexagonal
Línea de visión
Puntos de movimiento
Mover múltiples unidades
Ficha de acción pasada
Lanzar / Girar y mover
Juego de puntuación y reinicio
Juego por equipos
Colocación de losetas
Orden de turno: reclamar acción
Preparación variable
Colocación de trabajadores
Zona de control
📂 Categorías
🏢 Editores
📖 About This Game
Traducir
Huck + Monster is a field-to-table Ultimate Pickup game that condenses the action and gameplay of Ultimate into a travel-sized, sideline-ready, turn-based gamekit.
Ideal for Ultimate players and enthusiasts of any skill level, the Huck + Monster gamekit includes everything new Coaches need to train their next Ultimate team dynasty.
Gameplay Overview:
Handler rolls for throw distance. Adjacent defense rolls to challenge throw, disc path, or catch. Offense only rolls again for continues, or challenge catches. Highest roll count wins the challenge, and controls the disc. Catch discs in the opponent’s endzone to score.
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Game Steps:
1. Add 7 players to each line. Add the offensive disc to the last open defensive line space.
2. Defense rolls 3 to throw. Disc moves roll total.
3. Teams roll 3 to move. Offense moves first.
4. Roll total may be split across players. Players and discs cannot move over occupied spaces.
5. Roll 3 to throw, or catch; 3 to mark, or block.
6. Roll 1 when continuing; 2 when intercepting.
7. Roll strategy dice once per throw.
8. Score by catching disc from the endzone.
9. Game plays to 7 points; win by two.
Certain pickup kits may include spinning pins,
which replace “roll” instructions above.