VARZ TCG
2025
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Players
2-6
Weight
N/A
Playtime
90 min
Age
13+
⚙️ Game Mechanics
How this game works - core systems and player actions
Action / Event
Alliances
Area Majority / Influence
Area Movement
Card Play Conflict Resolution
Chaining
Command Cards
Connections
Critical Hits and Failures
Deck, Bag, and Pool Building
Deck Construction
Different Dice Movement
Force Commitment
Grid Movement
Hexagon Grid
Highest-Lowest Scoring
Increase Value of Unchosen Resources
Interrupts
King of the Hill
Map Addition
Map Deformation
Modular Board
Movement Points
Moving Multiple Units
Multi-Use Cards
Multiple Maps
Neighbor Scope
Once-Per-Game Abilities
Pieces as Map
Player Elimination
Push Your Luck
Random Production
Roles with Asymmetric Information
Slide / Push
Spelling
Sudden Death Ending
Targeted Clues
Team-Based Game
Tile Placement
Trading
Turn Order: Progressive
Variable Player Powers
Variable Set-up
🎨 Artists
🏢 Publishers
📖 About This Game
VARZ TCG is a tactical trading card game set in a modern world where urban legends come to life. The game is played with custom card decks, a hex-based battlefield map, and tokens used to track life, damage, and positioning. It is primarily designed for two players, though alternate formats allow up to six.
In a standard match, each player brings a Hero, a 30-card Main Deck, a 9-card Skill Deck, and two Portal Decks placed in the opponent’s territory. At the start of the game, players set up the hex-grid battlefield, place their Hero, and position their Portals. Players then take turns drawing cards, summoning spirits known as Spills, casting Commands and Slashes, and moving units across the map.
Each turn focuses on gaining control of territory, defeating enemy Spills, defending your own Portals, and attacking your opponent. Positioning is critical, and many effects are triggered through movement, targeting, or timing. A player can win by either reducing one of the opponent’s two Portal Decks to zero cards, or by bringing the opponent’s Life to zero.
The game features six elemental factions, each with unique mechanics and synergies. As cards are revealed and abilities are activated, the battlefield shifts dramatically, leading to unexpected combos and comebacks. A typical game lasts 20 to 120 minutes, with each match telling a unique tale of spirits and strategy.
The game is scheduled for release in 2025.
The story world behind the game has already been introduced through the live-action drama series VARZ, now publicly released.
—description from the designer