Gen D'Armes: Rules for a Medieval Wargame
1977
BGG Average Rating
7.0
community average
Login to vote on your own rating
Spieler
2-12
Weight
N/A
Playtime
2 min
Age
8+
⚙️ Spielmechaniken
How this game works - core systems and player actions
📂 Kategorien
🏢 Verlage
📖 About This Game
Übersetzen
Late Medieval/Early Renaissance wargame rules that use a map-based simultaneous movement system to indicate where units will move each turn. A unit's status is tracked on a simple roster that records losses to the unit. Troops also have an assigned relative points value that can be used for play-balance.
Shooting resolution uses a number of six-sided dice (D6), while melee resolution uses the cumulative melee values of the stands engaged multiplied by the result of a single average die (2-3-3-4-4-5) and the totals compared. There is also shock combat resolution to take account of the impetus of charging troops.
A stand of miniatures is removed after a specific number of roster hits are recorded. The amount required varies by the type of unit; for example, peasants remove a stand for every two hits, while knights remove stands after five hits.
Gen D'Armes is a playable set of rules that has stood the test of time and uses some well thought-out mechanics. There is also a section for siege battles.