Apocrypha Adventure Card Game: Box Two – The Flesh
BGG Geek Rating
5.5
BGG Average Rating
7.2
community average
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Spieler
1-6
Weight
3.50/5.00
Playtime
60 min
Age
14+
⚙️ Spielmechaniken
How this game works - core systems and player actions
📂 Kategorien
🎨 Künstler
Alex Drummond
Alex Mayo
Alex Thomas
Alexander Gustafson
Brandon Perlow
Bruce Brenneise
Carl Ellis
Daniel Alekow
Daria Rashevskaya
David Demaret
David Metzger
Dhaniels Castillo
Echo Chernik
Ed Mattinian
Eddie Smith
Elisa Teague
Elliot Whiting
Ernanda Souza
Ferenc Nothof
Gaspar Gombos
Grant Griffin
Grzegorz Pedrycz
J.R. Barker
Jack Baker
Jacob Atienza
James Mosingo
James Starr-King
Jettila Lewis
Jonny Hinkle (II)
Jorge Ramos
Joshua Newton
Julio Bencid
Kate Laird
Kathryn Steele
Kristen Plescow
Lee Pfenninger
Len Peralta
Liz Spain
Luis Gama
Luke Green (II)
Mark Molnar
Matt Stewart
Mike Vaillancourt
Miroslav Petrov
Natalie Bernard
Nate Abell
Nate Taylor (II)
Nate Taylor
Nate Taylor (I)
Ned Rogers
Nicholas Kay
Nikolay Yeliseyev
Oscar Cafaro
Paul Canavan
Pete Venters
Pixoloid Studios
Priscilla Kim
Richard Burgess
Serg Souleiman
Shane Tyree
Skylar Woodies
Stéphane Wootha
Tawny Fritz
🏢 Verlage
📖 About This Game
Übersetzen
THE FLESH IS WILLING.
Rotting creatures pouring out from an oil well. Faeries on motorcycles and carnival rides. Flying drones marshalled by a monster made of clay and wires. Flesh-eating bacteria worming its way into your nervous system. Just another day on the edge of the apocalypse.
The Flesh is an expansion for the Apocrypha Adventure Card Game that can be played as a co-op card game for 1-6 players or a full roleplaying game with one player acting as a guide.
The Flesh contains four chapters, each containing cards that detail memories written by a legendary author. This box contains:
The Book of the Deathless, in which an oil town in frozen Alberta is invaded by the risen dead, with memories by Bruce R. Cordell.
The Book of the Fae, in which the faeries and bikers of the Wild Hunt roar across the American Midwest, with memories by Jerry “Tycho” Holkins.
The Book of the Golems, in which the tech hub of Seattle is overrun with drones and robots, with memories by Teeuwynn Woodruff.
The Book of the Physicians, in which the eastern seaboard is the test market for virulent designer diseases, with memories by Kris Straub.
—description from the publisher