Shadows over Normandie: Cthulhu Mythos Call #4

BGG Average Rating
7.8
community average
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Players
2-2
Weight
N/A
Playtime
60 min
Age
14+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

You asked for it during the original Shadows over Normandie Kickstarter campaign and you sure had a lot of patience. But here they are, finally! Emerging from the sewers, from the heart of their lair, the ghouls are now joining the Mythos faction. Cthulhu Mythos Call #4 introduces some creative gameplay because all ghouls have the Burrower special ability. Thanks to this special ability, Ghouls may move underground, approaching their preys as close as possible, before engaging in a close combat assault, their greatest feature. However, don’t wait too long to get the ghouls to the surface or you’ll risk getting caught, and face the consequences… Although they’re heavily specialized troops – with only one life point – the ghouls are rather fragile. The Ghoul Clan is lead by a ghoul priest with the disrupting habit, even for necrophagous ghouls, to play with food. This character benefits from the Master of the Dead special ability, supporting his clan’s powers by raising Zombies. In closing, these punchboards contain a set of thematic options to reinforce your ghouls as well as different terrain elements filling out the elements in Battleground Set #5 - The Sewers. This product is accompanied by a digital booklet, downloadable from our site, containing the rules to play with The Ghoul Clan as well as two scenarios. —description from the publisher