Kaijudo
BGG Geek Rating
5.5
based on 105 ratings
BGG Average Rating
6.1
community average
BGG Ranking
#19422
all board games
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Players
2-2
Weight
1.67/5.00
Playtime
20 min
Age
8+
🎨 Artists
Akifumi Yamamoto
Akira Hamada
Asai Genji
Atsushi Kawasaki
Chris Seaman
D-Suzuki
Dai
Daisuke Izuka
Dustmoss
Eiji Kaneda
Eva Widermann
Haccan
Hideaki Takamura
Hikaru Ikusa
Hippo
Hirokoria
Hiroshi Tanigawa
Hiroyuki Tadokoro
Hisanobu Kometani
Hisashi Momose
Iron Pot
Ittoku
Jason
Jesper Ejsing
Kairi Shoyama
Katsuhiko Kojoh
Katsuya
Keita Hattori
Ken Sugawara
Kou1
Masaki Hirooka
Masateru Ikeda
Matt Dixon
Miho Midorikawa
Mikio Masuda
Mikumo
Miya
Nakagawa
Nakoi Saito
Norikatsu Miyoshi
Nottsuo
Okera
Ozica
Ryosuke Nishiyama
Ryoya Yuki
Sansyu
Seki
Somen
Soushi Hirose
Steve Prescott
Syuichi Obata
Takesi Kuno
Taro Yamazaki
Tomofumi Ogasawara
Toshiaki Takayama
Towa
Tsutomu Kawade
Tsuu
Wayne Reynolds
Yarunoca
Yocky
Yoko Tsukamoto
Yoshio Sugiura
Youichi Kai
Yusaku Nakaaki
ZENTOYO
🏢 Publishers
📖 About This Game
Übersetzen
This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.